Changing perspective tutorial using The Gimp

In this video Dom Bower show you how to change the perspective of an image, especially important in architecture photography. this photo is a night shot of the front of a shop called mrs smith in edinburgh and with Gimp the free photo editing software he changes the perspective of the image so that it appears to be looking straight at the building not up at it. this is to combat converging verticals. the photo is copyright Dom Bower – www.dombower.com

Comments

aadiflesher says:

thanks for the info 🙂 Cool tut!

Gewrgia says:

Hey Bob, this is an awesome triuotal and gives me a lot to think about. One thing I am having trouble figuring out is how to implement transitions between States.In a real game situation, the dwarf would have to actually leave the mine and that would take some time before you could switch to the next State. Another example would be a character has a Jump State and he needs to transition to the Fall State. Another might be a character is in a Running State and then wants to Throw a Punch State or Take Damage State. Any clues to implement this?My idea was to have transition states, but this seems like it would add up. Start Jump State, Jump State, Fall State, Land State This seems to build up way too fast and become way too complicated.

MrBeatselector says:

you can do this in lightroom@Dombowerphoto

Dombowerphoto says:

must be lightroom 3 onwards

MrBeatselector says:

yes lightroom 3 has Lens corrections which has a distortion ,vertical , horizontal, rotate and scale transform sliders , also has lens vignetting and chromatic aberration sliders. Great channel dom keep up the good work 🙂

Johannes Winger-Lang says:

Oh I’ve seen this one before! Keep it up Dom.

Prashanth says:

Hi Bob,I’ve implemented your spilme state machine and it’s working great. I now want to display the NSLog messages as character speech text on screen (like a speech bubble).Your recommendation for how to do this?

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