PE010 – Nature Photography Workshop Tutorial – Part 4/5

In this video professional photographer Brian Palmer covers yet more nature photography tips. Part 4 covers Lens Choice Lens Types Perspective & Compression Showing Scale Adding Depth HDR Overview and Demo Adobe Camera RAW Demo Bit Depth Explained Bracketing Local Knowledge Chester River Death Valley – Badwater, Mesquite Dunes Antelope Canyon Filmed by Eric Broussard Edited by Brian Palmer (c) 2011 – Brian Palmer

Comments

Alosh says:

Thanks for the reply Bob!Opps sorry, I ment keep each character on there own costum sprite sheet (as in .h and dot m file) sorry sometimes these things are easier to communicate with the actual project! (im a terrible typer!)I have heard of people referring to keeping all the characters on an array and using getChild method (but if using separate costum files works just as well, I’ll keep with that until i get a bit better at coding to understand how to achieve this.)Your neat macro trick to control z depth and playback speed and a myriad of other options, will probably ease the manageability side of keeping my costum sprites separate in any case I Couldn’t recommend the Galaxy fighter course enough alone for these little tricks and tips, which certainly make life a lot lot easier! P.s Thanks! (its my first try at making animation, although I worked in an animation studio I was more of a 3d texture artist and illustrator/digi artist, so its nice to be able to try something new)now i just have to keep working on learning to code then ill be able to combine all things i like into one project!anyway thanks again!Kind regardsNatalie

Nice video. Keep ’em coming.

fableblue2010 says:

Photomatix Pro has evolved a lot since this video, 4.2

Write a comment